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In article <3a3e0bb8@news.povray.org>, Geoff Wedig
<wed### [at] darwin epbi cwru edu> wrote:
> No, it gave me an error. I don't have the code here, so I can't tell
> what error it was, but once I saw that, I began to wonder what
> eval_pattern() was for in the first place, since it wasn't for that.
The eval_pattern() function returns the float value of a pattern at a
specific point...for a function pattern, this should be the result of
evaluating the function at that point, at least as long as the result is
in the 0-1 range and you don't have any special waveforms,
transformations, or warps applied. If you post the problem code I will
try to figure out what's wrong...
Something like this macro *should* work for most cases:
#macro Eval_Func(Func, X, Y, Z)
eval_pattern(function {Func}, < X, Y, Z>)
#end
Of course, that could also be written:
#macro Eval_Func(Func, Pt)
eval_pattern(function {Func}, Pt)
#end
Where Pt is a 3D vector.
The problem might be in the implementation of the isosurface
functions...I don't understand the code very well, but it uses a lot of
global variables, and may only work at render time...I've had problems
with it before, trying to get a function pigment to work(specifying 3
functions, for red, green, and blue).
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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