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In article <3961187A.C5ADC831@spiritone.com>, Josh English
<eng### [at] spiritone com> wrote:
> Yet another way to do this:
And another:(untested, but it should work)
#macro LightningBug(CameraPos, BugPos, Radius, Col)
disk {BugPos, CameraPos-BugPos, Radius
texture {
pigment {spherical
color_map {
[0 color rgbf < 1, 1, 1, 1>]
[1 color Col]
}
translate BugPos
}
finish {ambient 1}
}
}
#end
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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