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In article <web.3dca7ae6e6f4bb4af9811eb00@news.povray.org>,
"normdoering" <nor### [at] yahoocom> wrote:
> What are marching cubes?
It's an algorithm for automatically creating a mesh from an arbitrary
mathematically defined object. A patented method, actually...there are
other similar non patented methods. The basic idea is to sample the idea
on a 3D lattice to find connected points on its surface.
> Is there a way you could make height fields more flexible? Make it so you
> can bend, wrap, join height field into a 3D object, like a head or skull?
Doing so would lose the speed advantages of a height field, you might as
well use a mesh. You could write macros to generate a mesh with all the
distortions you want, look at the height field macros in shapes.inc for
examples. Parsing will be slow, though.
> Don't tell me a height field isn't a wireframe internally... It doesn't
> matter, a grey scale picture should certainly easily become a wireframe.
It isn't, and it does matter. POV can't render wireframes, they are
impossible to raytrace. Wireframe is a rendering method where lines
(wires) are drawn to the image, not a kind of shape. Again, what you are
seeing is simply a rendering error...in this case, one I've never seen.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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