Sorry, I thought you were talking about what it does now. It doesn't
process the #includes any more than it has to in order to figure out it
isn't an #end. Modifying the actual #include statements would be
possible, of course, just messier looking.
I personally don't think the parse time is that much of a problem...my
scenes all spend more time in loops and macros than in parsing includes.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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