|
![](/i/fill.gif) |
In article <3A5EE735.FD1A75E4@t-online.de>, Weinzierl Stefan
<Ste### [at] t-online de> wrote:
> The problem is for a game I need a rolling ball, so I made the matrix in
> the first picture with the code below. As you can see in the blue
> rectangles this runs good, when I rotate only one axis. But when both
> axis must be rotated I don't get the result what I wan't. The second
> picture show's how the green marked rectangle should look like. Or in an
> other question how could I rotate both axis in the same time?
You may find the AxisRotate() macro helpful:
http://enphilistor.users4.50megs.com/macs.htm
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
Post a reply to this message
|
![](/i/fill.gif) |