POV-Ray : Newsgroups : povray.general : Pov 4.00 question : Re: Pov 4.00 question Server Time
19 Nov 2024 18:10:09 EST (-0500)
  Re: Pov 4.00 question  
From: Christopher James Huff
Date: 30 Jan 2002 13:40:13
Message: <chrishuff-9FC9B5.13412230012002@netplex.aussie.org>
In article <3c57d5a1@news.povray.org>, "Tom Melly" <tom### [at] tomandlucouk> 
wrote:

> IIRC 4.0 will be OOP - does this just refer to the source, the scripting, or
> both?

The POV Team has said they were rewriting it in C++. Actually, the 
current source implements a kind of OOP, it is just hard to manage.
The scripting...it could be argued that it is already OOP: the various 
shapes are objects with a common interface (you apply textures, 
transformations, etc in the same way) and which can be arranged in a 
heirarchy, though they don't actually inherit from each other. The POV 
Team has mentioned they are considering reworking the language, but they 
haven't said anything more about it.


> If the scripting is changing, anyone fancy giving an approximation of a sphere
> on check plane using 4.00 scripting?

I highly doubt any of this has been decided yet...POV 4.0 doesn't even 
exist yet, and it will probably go through many changes. Even the syntax 
of POV 3.5 is still changing.
However, I'm guessing it would look something like it does now, at least 
recognizeable to someone who knows current POV script.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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