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In article <3c57d5a1@news.povray.org>, "Tom Melly" <tom### [at] tomandlucouk>
wrote:
> IIRC 4.0 will be OOP - does this just refer to the source, the scripting, or
> both?
The POV Team has said they were rewriting it in C++. Actually, the
current source implements a kind of OOP, it is just hard to manage.
The scripting...it could be argued that it is already OOP: the various
shapes are objects with a common interface (you apply textures,
transformations, etc in the same way) and which can be arranged in a
heirarchy, though they don't actually inherit from each other. The POV
Team has mentioned they are considering reworking the language, but they
haven't said anything more about it.
> If the scripting is changing, anyone fancy giving an approximation of a sphere
> on check plane using 4.00 scripting?
I highly doubt any of this has been decided yet...POV 4.0 doesn't even
exist yet, and it will probably go through many changes. Even the syntax
of POV 3.5 is still changing.
However, I'm guessing it would look something like it does now, at least
recognizeable to someone who knows current POV script.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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