POV-Ray : Newsgroups : povray.binaries.images : Noise3d and Megapov 0.5 : Re: Noise3d and Megapov 0.5 Server Time
4 Nov 2024 17:57:20 EST (-0500)
  Re: Noise3d and Megapov 0.5  
From: Chris Huff
Date: 30 Jun 2000 18:49:14
Message: <chrishuff-97A564.17491930062000@news.povray.org>
In article <395cb293$1@news.povray.org>, "Philippe Debar" 
<phi### [at] hotmailcom> wrote:

> Known and agreed, but I would not say that it was useless.

I didn't say it was useless, just that it was limited by the plateus. I 
ran into them several times, and either abandoned the scene or wasted 
time looking for some way to work around it.


> So, could we use a #macro mapOldBump(mapValue) that could use the 
> exactly correct function to switch to different bumps' incarnation. 
> Can anyone with access to source do this?

Yes, you could probably make a macro to correct the blend map values, 
then all you would have to do is duplicate the end ones...or you could 
use the function pattern and reproduce the older version or both new 
versions without even touching the blend map.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.