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In article <3a202ba6@news.povray.org>, "=Bob=" <Bob### [at] threestrands com>
wrote:
> Would using vturbulence after noise3d provide similar results?
The vturbulence() function is a vector function, it is not useable in
isosurface functions and isn't particularly useful in pigments, it can't
be used to turbulate the pigment. If you are trying to manipulate
vectors, noise3d() and vwarp() or vturbulence() would be useful, as well
as eval_pattern() and eval_pigment(), but this thread was about
isosurface functions...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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