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In article <39F981BA.7159989D@schunter.etc.tu-bs.de>,
chr### [at] gmx de wrote:
> L-Systems have the same disadvantages as tree macros (IIRC most tree
> macros are essentially specialized l-systems with some improvements).
An L-system patch would process much faster than a macro...the problem
is, what would it be represented as? A union of cones and spheres? A
mesh? A blob or isosurface? A macro can easily be customized to do
whatever you need, but a patch would be too specialized...and there
doesn't seem to be much demand for an L-system macro/include file when
there are macros and include files designed to generate plants and
L-system programs that can output POV-Script.
If you could somehow retrieve data from an L-system patch, like my
particle system patch allows, it would be more useful, but you would
still pay for parsing speed with flexibility.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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