|
|
In article <3a2bb186@news.povray.org>, "Andy Cocker"
<big### [at] mariner9fsnetcouk> wrote:
> Chris, I have rendered an animation (2 stills attatched here). You'll
> notice how, when glows become closer together, their light becomes
> brighter and melts into a strong (in this case white) glow? I really
> like the fact that this behaviour occurs. However, I have noticed
> that this behaviour is not seen in the reflection on the floor plane.
> I was wondering if this could be 'fixed'?
Try making your plane 100% reflective. The "melting together" is due to
the glow effects adding together, if the plane reflects a dimmer image
of the glow, you won't see the effect as much. This can't be "fixed",
because it isn't a problem.
Also, this may have something to do with the fact that the glow isn't
calculated between the plane and the camera, but only between the plane
and the glow. Because the total distance the ray has travelled isn't
used, the reflection of the glow is dimmer. I may strip out the depth
dependance from the equations, which will make things slightly less
realistic but more consistent.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
Post a reply to this message
|
|