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In article <3a71c2ac@news.povray.org>, "Mick Hazelgrove"
<mic### [at] mhazelgrovefsnetcouk> wrote:
> Another problem with rad it destroys normal textures I agree with you
> though - it's on the to do list.
I assume you are using MegaPOV...if so, you can use "normal on" in the
radiosity {} block to make radiosity take the surface normal into
account.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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