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In article <3dceb5d6$1@news.povray.org>, "Slime" <slm### [at] slimelandcom>
wrote:
> I dunno. I think pigments would be harder to work with. If POV-Ray supported
> vector functions, I'd definitely use them, but right now this seems like the
> best way to do it. I like the idea of integrating it with Chris' G patch,
> but that will have to wait until his patch is finished.
Not really. If you get it working with vector functions, it will work
just by adding the G patch. In the meantime, though awkward, vector
functions such as pigment functions would work.
Another thing that should be easy to add would be a vector function that
uses 3 functions directly. A bit hackish and not a good substitute for
real vector functions, but easy to do and would make things more
consistent than having to write code for handling 3 float functions
every time.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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