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In article <3a1f8d4b@news.povray.org>, "Wlodzimierz ABX Skiba"
<abx### [at] abxartpl> wrote:
> but don't need so much small accuracy and perhaps so big max_gradient
> therefore this could be faster than pigment{object{}}
In order to get a smooth enough pattern that the isosurface algorithm
can use it, you need to use a huge number of samples. It has been tried
before, but was too slow to be of practical use.
However, I am working on an updated version that has specialized
proximity functions for each object as well as the existing sampling
function...this will be much faster for many objects.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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