POV-Ray : Newsgroups : povray.binaries.animations : Re: Torus Torture : Re: Torus Torture Server Time
20 Jul 2024 23:24:08 EDT (-0400)
  Re: Torus Torture  
From: Chris Huff
Date: 18 Jan 2001 19:40:34
Message: <chrishuff-855580.19413918012001@news.povray.org>
In article <3a6746fe@news.povray.org>, "Rune" <run### [at] inamecom> 
wrote:

> "Wlodzimierz ABX Skiba" wrote:
> > I plan to mix [the deform patch] with tessalation patch
> > and allow one directional deformations for meshes and
> > bidirectional for other objects
> 
> That's interesting. The mesh deformation would be handled in a 
> *completely* different way than for other objects, right?

I think he is talking about a different deformation method that will 
work for all objects, but work by first converting them to a mesh.


> Also, my macro gives the user full control over the deformation. How 
> would the user control the deformation in your patch? (I mean the 
> deformations for meshes.)

Similar to the way patterns and warps are done: a set of predefined 
deformations and maybe function-defined deformations. Maybe warps too.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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