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In article <3A648358.7C22C85F@gmx.de>, Christoph Hormann
<chr### [at] gmx de> wrote:
> Anyway, do you mind giving some more detailed description about the
> problem.
It basically seems to be that triangles don't always end up where they
are expected...every once in a while, in a very reproduceable but
unpredictable manner, one (or more?) vertex of a triangle will end up
where it shouldn't be, leaving a hole in the mesh. At least, that is
what I could figure out...(A similar problem killed my warpable mesh
patch.)
I have been planning to dive into the main mesh functions to figure out
how they work, but I don't know much about the way that code works and
the code isn't very self explanatory...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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