POV-Ray : Newsgroups : povray.unofficial.patches : Seems that the tesselation patch died before even being born : Re: Seems that the tesselation patch died before even being born Server Time
1 Sep 2024 18:15:44 EDT (-0400)
  Re: Seems that the tesselation patch died before even being born  
From: Chris Huff
Date: 16 Jan 2001 16:11:02
Message: <chrishuff-77CD2F.16120316012001@news.povray.org>
In article <3A648358.7C22C85F@gmx.de>, Christoph Hormann 
<chr### [at] gmxde> wrote:

> Anyway, do you mind giving some more detailed description about the
> problem.

It basically seems to be that triangles don't always end up where they 
are expected...every once in a while, in a very reproduceable but 
unpredictable manner, one (or more?) vertex of a triangle will end up 
where it shouldn't be, leaving a hole in the mesh. At least, that is 
what I could figure out...(A similar problem killed my warpable mesh 
patch.)
I have been planning to dive into the main mesh functions to figure out 
how they work, but I don't know much about the way that code works and 
the code isn't very self explanatory...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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