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In article <3a6bf8c3@news.povray.org>, "Gail Shaw"
<gsh### [at] monotixcoza> wrote:
> Now that looks cool!!
Thanks.
> Will the pigment be usable in pigment maps?
It should be.
> functions?
No...it requires ray and intersection information, so you can't use it
in functions or media density. I don't think it would be very useful
function anyway...and I think the media sampling would leave
unacceptable artifacts, though it might be possible to do something in
that case.
> How fast/slow is it?
About as fast as transparent or reflective textures.
> Do you plan to remove the limitations re direct light coming through
> a portal?
Not currently...the only way I can think of to do that would be to
create a duplicate version of all light sources that is transformed to a
position that would make it appear on the far side of the portal, and
only accept direct rays that hit the portal object...and this would only
work for type 0 portals, and wouldn't be easy to implement. Of course,
maybe it only makes sense for type 0 portals...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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