POV-Ray : Newsgroups : povray.newusers : Infinite primitives? : Re: Infinite primitives? Server Time
5 Sep 2024 12:18:42 EDT (-0400)
  Re: Infinite primitives?  
From: Chris Huff
Date: 12 Nov 2000 10:19:35
Message: <chrishuff-76AD89.10194412112000@news.povray.org>
In article <3A0EB1DE.C830462B@peak.edu.ee>, Margus Ramst 
<mar### [at] peakeduee> wrote:

> What do you need it for? Scaling the cylinder up along its axis can 
> make it seem infinite for any purpose I can think of.
> You can make an isosurface with an infinite cylindrical function, but 
> this too will have to be contained by an infinite object.

As I recall, the list of possible contained_by objects is very 
short...box and sphere last I heard.

However, a quadric should do the job, if an infinite cylinder really is 
necessary. Maybe a "infinite" keyword could be added to cones and 
cylinders...all it would have to do is remove bounding and not clip the 
ends and render disks there.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.