POV-Ray : Newsgroups : povray.binaries.images : New include file demo (79K) : Re: This better? (177K) Server Time
19 Aug 2024 10:19:30 EDT (-0400)
  Re: This better? (177K)  
From: Chris Huff
Date: 12 Jan 2001 07:05:39
Message: <chrishuff-731460.07072212012001@news.povray.org>
In article <3A5E889A.D30DFEB8@hotmail.com>, Dan Johnson 
<zap### [at] hotmailcom> wrote:

> Oops cut paste mistake.  Fixed it in my scene file.  I think the images
> look to flat with a shadowless light.  I changed one of the lightsource
> locations, it looks better now.

You *are* aware you can make specific objects shadowless, aren't you? I 
was suggesting you give the text objects no_shadow, not using a 
shadowless light_source.


> I wanted the image to accurately show what the function outputted.  The
> functions are designed to work together, so if you used say
> 
> union {
>             Cube_vertexes(1,.1)
>             Cube_edges(1,.1)
>             }
> you would have perfect smooth junctions.  I knew of both spellings, I like
> the sound of the second one better.

I see...I hadn't realized this was direct output of the macros.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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