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In article <3C83DE53.D3143F74@scifi-fantasy.com>,
"Timothy R. Cook" <tim### [at] scifi-fantasy com> wrote:
> Fog bounding objects. I.e. fog only in this hollow cube. Kinda like
> media, but quicker,
You can do this now with object attenuation. Make a transparent object
and use fade_distance, fade_power, and fade_color.
> and without the scattering of light.
Fog doesn't scatter light anyway.
And solid media can render pretty fast...for this, you just need
emitting and/or absorbing media, and you don't need lots of intervals or
samples. In fact, 1 interval and 1 sample should work.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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