|
![](/i/fill.gif) |
In article <Xns### [at] 204 213 191 226>,
"Rafal 'Raf256' Maj" <raf### [at] raf256 com> wrote:
> shouldn't this code set the ((1)) finish to all 3 cyliders in union,
> leaving pigment differnet for each of them ?
No. The finish statement is expanded into a full texture with default
values for anything that isn't specified, which is applied to any
untextured objects in the union (there are none in your example).
> Have I to put finish{...} block into each cylinder{...} even it is same for
> all objects in union ?
Yes. You don't have to specify the whole thing every time, you could
declare it and use the declared finish, but you need a finish block for
each of them. You could also use a declared texture, and modify its
pigment, or use a macro.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
Post a reply to this message
|
![](/i/fill.gif) |