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In article <3A6C066E.16B33891@skynet.be>, Fabien Mosen
<fab### [at] skynetbe> wrote:
> Wouldn't it be logical to use it as an image type in image_map ?
No more than it would be to make all the other pigments
image_maps...except for camera portals, it isn't very similar at all.
The only thing they have in common is that they produce colors, which
*all* pigments do.
> The resulting pigment would be mapped onto 0,1 area, as usual, and
> one could use image_maps keywords to control how the "image" (though
> not a bitmap) is mapped onto the object. If someone wants to make
> a normal of it, there's the "pigment pattern" feature.
But you can't map the portals to a 0, 1 area...they cover a 3D surface
defined by the object the portal pigment is applied to.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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