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In article <3ACB6E40.E27E58C1@gmx.de>, Christoph Hormann
<chr### [at] gmx de> wrote:
> That sounds really very good, especially if it also applies for pigment
> functions (of course the pigments themselves can be very slow which is
> probably more difficult to optimize)
The speedup is in the actual function...the speed cost of pigment
functions is mainly from stuff that's hard-coded C, so it most likely
won't be faster. The only way to increase that speed would be to work on
the pigment code, which is completely separate from the isosurface
function code.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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