POV-Ray : Newsgroups : povray.binaries.animations : Smoke Trail (60kbbu) : Re: Smoke Trail (60kbbu) Server Time
4 Nov 2024 19:15:54 EST (-0500)
  Re: Smoke Trail (60kbbu)  
From: Chris Huff
Date: 24 Feb 2001 09:06:17
Message: <chrishuff-681B5F.09052424022001@news.povray.org>
In article <3a97b94c@news.povray.org>, "Rune" <run### [at] inamecom> 
wrote:

> Chris Huff, although I've read the particle_system patch 
> documentation, you still know it much better than me. Could you tell 
> me which of the features mentioned above are also possible with the 
> particle_system patch?

All of them (sort of). In the current patch, you would have to do some 
of it yourself, running the particle system for short intervals of time 
and updating the position of the particle emitter between them, but this 
will probably lead to artifacts from the emitter jerkily moving from 
place (aliasing, like those "puffs" of smoke from your rocket), and will 
be slowed down by the processing overhead of POV Script.
I'll be working on a dynamic_transform or transform_spline that will 
interpolate between transformations, allowing things like emitters and 
objects to move while the particle system runs. Hopefully, it will also 
be useful for ordinary animations...
The age of each particle is available, so you could do your own 
particles using that information. (the time of birth, of course, is just 
current_time-particle_age)

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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