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In article <39C157EB.210EB232@unforgettable.com>,
inq### [at] unforgettablecom wrote:
> Uh.. no, it wouldn't. If you "photo" post-process an image with only 8
> bits of luminance, you're going to end up with hideous round-off errors,
> especially at the ends of the scale (if I've been reading this stuff
> right).
I was talking about the "post_process" feature of MegaPOV, *NOT* editing
in an external program. You can probably do all of what you want using a
series of the existing filters, or write your own.
> Besides, part of the problem is that POV-Ray is incapable of handling
> scenes with high levels of contrast which are meaningful to the human
> eye. If it can't generate this much contrast - even algorithmically,
> before it ever puts pixel to screen - then how can it possibly extract
> an accurate simulation from the crippled data?
It stores colors as single-precision floating point values...isn't that
enough? It is certainly far more than 8-bit...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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