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In article <3a6190cc@news.povray.org>, "Rune" <run### [at] iname com>
wrote:
> I originally did "UV-mapping" using matrixes to transform textures
> for the individual triangles in a regular mesh, but this required me
> to remove the mesh{} block around the triangles, which of course was
> a great disadvantage, as the triangles were then not optimised
> anymore.
I don't understand what you mean...as far as I know, there are no
problems using per-triangle textures in meshes.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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