POV-Ray : Newsgroups : povray.unofficial.patches : Mesh2 uv_vectors problem : Re: Mesh2 uv_vectors problem Server Time
1 Sep 2024 18:17:26 EDT (-0400)
  Re: Mesh2 uv_vectors problem  
From: Chris Huff
Date: 14 Jan 2001 08:52:51
Message: <chrishuff-64BA6E.08541614012001@news.povray.org>
In article <3a6190cc@news.povray.org>, "Rune" <run### [at] inamecom> 
wrote:

> I originally did "UV-mapping" using matrixes to transform textures 
> for the individual triangles in a regular mesh, but this required me 
> to remove the mesh{} block around the triangles, which of course was 
> a great disadvantage, as the triangles were then not optimised 
> anymore.

I don't understand what you mean...as far as I know, there are no 
problems using per-triangle textures in meshes.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.