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In article <3A42297A.742D4538@spiritone.com>, Josh English
<eng### [at] spiritone com> wrote:
> It isn't possible with Polygons, but Chris Colefax has a tri-color
> triangle include file:
...snip...
Also, MegaPOV has a patch that allows per-vertex textures to be applied
to triangles. A mesh using this patch is much more memory efficient than
the macro...and probably faster.
MegaPOV is available here: http://nathan.kopp.com/patched.htm
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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