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In article <3A5B61B4.70A401B9@gmx.de>, Christoph Hormann
<chr### [at] gmxde> wrote:
> Sounds interesting, looks a bit like something wrapped with plastic.
Hmm, I guess it does sort of resemble the way Saran wrap wrinkles around
corners...I had thought it resembled cut glass more.
> That method could look much like heightfields generated with subdivision
> algorithms like Terrain maker. Structures then much depend on how you
> calculate the displacements.
A similar algorithm is sometimes used, I think...I actually did
something using an algorithm that was almost exactly the same(except
using squares instead of triangles, and a randomized displacement), but
the many straight lines resulted in a very ugly landscape.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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