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In article <3AA81D21.51EE56D4@rsp.com.au>, Ben Paschke
<ben### [at] rsp com au> wrote:
> I've just had the thought (with all the other df3 discussions going
> on) that i could create a patina df3 file from the proximity pattern
> and use that instead.
> That is, if it proves to be any faster at all ...
That should be a lot faster rendering, and a lot smoother, but you will
get slightly uneven effects because of the lower resolution of the df3
voxels. The image I posted a while ago showing the method of smoothly
blurring patterns that I'm working on shows this kind of artifact. Also,
you may need a lot of memory to get a high enough resolution...
Try it, the results might be useful...I think you can just fill an array
with proximity data computed using the eval_pattern() function, and use
that as the density data.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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