POV-Ray : Newsgroups : povray.binaries.images : procedural patina (approx 19kbbu) : Re: procedural patina (approx 19kbbu) Server Time
18 Aug 2024 20:13:45 EDT (-0400)
  Re: procedural patina (approx 19kbbu)  
From: Chris Huff
Date: 8 Mar 2001 20:03:25
Message: <chrishuff-5FC7A0.19593708032001@news.povray.org>
In article <3AA81D21.51EE56D4@rsp.com.au>, Ben Paschke 
<ben### [at] rspcomau> wrote:

> I've just had the thought (with all the other df3 discussions going 
> on) that i could create a patina df3 file from the proximity pattern 
> and use that instead.
> That is, if it proves to be any faster at all ...

That should be a lot faster rendering, and a lot smoother, but you will 
get slightly uneven effects because of the lower resolution of the df3 
voxels. The image I posted a while ago showing the method of smoothly 
blurring patterns that I'm working on shows this kind of artifact. Also, 
you may need a lot of memory to get a high enough resolution...
Try it, the results might be useful...I think you can just fill an array 
with proximity data computed using the eval_pattern() function, and use 
that as the density data.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.