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In article <3d24b525@news.povray.org>,
"Florian Pesth" <fpe### [at] compuserve de> wrote:
> Ok the media part is copied from the insert menu and worked ok for a simple
> sphere (agate without color_map). I'm wondering what caused the black
> artefact in the middle. Ok it's really not intelligent to place a light
> source in the center of the object, but I don't expected such artefact.
Ok, the black artifact is a common "newbie problem"...for speed, POV
will only trace through a certain number of levels of passing through
transparent surfaces or bouncing off reflective surfaces before giving
up and assuming black. This usually only happens after enough surfaces
that it is unnoticeable, but in your case you need to adjust this number
with the max_trace_level in global_settings.
The bright media artifacts...it looks like something to do with the fact
that you are using a sphere_sweep. The solver for that shape can produce
inaccurate results, especially with cubic_spline. I would suggest trying
out your media with a cylinder first...maybe a torus, though that can
also have problems. Maybe make your own "sphere sweep" with a merge of
cylinders and spheres, using the spline feature.
BTW, your media settings are...odd. I usually use 1 interval and adjust
samples, POV will generate more intervals if needed. For this, I'd use
something like "intervals 1 samples 5", and I usually ignore variance,
confidence, and ratio (which only has an effect on scattering media
anyway, as I recall). I don't know why someone would use 20 intervals
with 1 sample each with method 3...
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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