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In article <3955a560@news.povray.org>, "Bob Hughes"
<per### [at] aolcom?subject=PoV-News:> wrote:
> Great. The only thing wrong with all of these is the barren rock --- mud,
> soil, whatever--- look to the ground for such a lush kind of grass :-)
> instead of a more old-growth sod kind of thing. Just my inclusion of a
> negative comment as usual.
That could be fixed by applying a grass texture to the ground instead of
a dirt texture...a simple texture varying between shades of green and
brown would work. The problem is that lawn grass is more dense and has
layers of blades of different length in different orientation, and dead
blades at the bottom...this actually looks much like the grass in the
area around our ponds(sparse clumps, with dirt/sand in between).
One possible feature for this include: the ability to control the
density/height of the grass with a pigment. With this, it should be
possible to control the grass placement precisely with the object
pattern, or to make "grass faces" by using an image_map.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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