POV-Ray : Newsgroups : povray.programming : Object oriented POV scene language? : Re: Object oriented POV scene language? Server Time
28 Jul 2024 12:29:35 EDT (-0400)
  Re: Object oriented POV scene language?  
From: Chris Huff
Date: 19 Jul 2000 11:05:02
Message: <chrishuff-5DA515.10053519072000@news.povray.org>
In article <3975A3CF.43674EB9@erols.com>, John VanSickle 
<van### [at] erolscom> wrote:

> Will it render faster?

Of course not, it is part of the language.


> Will it parse faster?

Well, the complete rewrite that this particular syntax would require 
could easily lead to a much faster parser. Just don't forget about the 
fact that a rewrite is already planned. :-)


> If not, forget it.

You seem to have forgotten about ease of use. On the one side, speed is 
irrelevant if only a few people can or will use it. On the other, many 
things would be much easier/more efficient with some object-oriented 
features. It is possible to add these features without forcing everyone 
to re-learn the language.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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