POV-Ray : Newsgroups : povray.programming : Anything made perceptible : Re: Anything made perceptible Server Time
28 Jul 2024 10:14:59 EDT (-0400)
  Re: Anything made perceptible  
From: Christopher James Huff
Date: 26 Mar 2002 21:56:36
Message: <chrishuff-5CD69A.21571326032002@netplex.aussie.org>
In article <3ca0b2f7$1@news.povray.org>,
 "Fred Rathke" <com### [at] hotmailcom> wrote:

> You said: "...those things are already perceivable."
> 
> Do you have some samples, or names of applications, or some words for
> my google? I would appreciate a lot.

Well, I generally use my eyes, ears, etc... ;-)

You seem to have some interesting ideas, though I'm still not really 
sure what you want to do. You seem to want to extend human senses to 
ranges outside what we normally perceive, not translate from one sense 
to another...but is the source of this data synthesized (a 
computer-generated environment) or coming from real-world sensors?
POV would only have any application to the visual portion, and it 
wouldn't be useful for simulating vision in other portions of the 
spectrum. POV-Ray (and most pieces of graphics software) are designed to 
make results that look realistic using RGB representation of color. It 
would have to be modified heavily to use spectral color (color 
represented by wavelength), and you would have to do a lot of work and 
take lots of measurements to get realistic textures for the different 
parts of the spectrum. You would probably need to simulate florescence 
as well, and things like absorption and emission of heat, and effects 
like diffraction that are caused by the wave nature of light would be a 
lot more important at the longer wavelengths. And you would still need 
data from real world sensors to make sure the simulation is correct.

Translating things like roughness, hardness, etc to surface color would 
be a lot easier.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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