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In article <3ca0b2f7$1@news.povray.org>,
"Fred Rathke" <com### [at] hotmail com> wrote:
> You said: "...those things are already perceivable."
>
> Do you have some samples, or names of applications, or some words for
> my google? I would appreciate a lot.
Well, I generally use my eyes, ears, etc... ;-)
You seem to have some interesting ideas, though I'm still not really
sure what you want to do. You seem to want to extend human senses to
ranges outside what we normally perceive, not translate from one sense
to another...but is the source of this data synthesized (a
computer-generated environment) or coming from real-world sensors?
POV would only have any application to the visual portion, and it
wouldn't be useful for simulating vision in other portions of the
spectrum. POV-Ray (and most pieces of graphics software) are designed to
make results that look realistic using RGB representation of color. It
would have to be modified heavily to use spectral color (color
represented by wavelength), and you would have to do a lot of work and
take lots of measurements to get realistic textures for the different
parts of the spectrum. You would probably need to simulate florescence
as well, and things like absorption and emission of heat, and effects
like diffraction that are caused by the wave nature of light would be a
lot more important at the longer wavelengths. And you would still need
data from real world sensors to make sure the simulation is correct.
Translating things like roughness, hardness, etc to surface color would
be a lot easier.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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