|
 |
The texture on the basket needs a little more variation, and your wood
texture looks fake, maybe if you used the IsoWood include file... ;-)
Looks nice, though rather painful to model...getting those little
irregularities is a lot easier in real life. Maybe use a macro to
randomly adjust size of the reeds and add a little imperfection to the
overall shape of the basket (the eval_pattern(), eval_pigment(), and
vwarp() functions of MegaPOV might help here)...if you won't be looking
at it too closely, you may get away with separate parts for the bottom
and sides, and reeds that intersect each other, but you might want to
avoid those shortcuts just for "purist" reasons...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
Post a reply to this message
|
 |