POV-Ray : Newsgroups : povray.binaries.images : Basket-weaving (fun with spline objects) : Re: Basket-weaving (fun with spline objects) Server Time
13 Jul 2025 03:31:08 EDT (-0400)
  Re: Basket-weaving (fun with spline objects)  
From: Chris Huff
Date: 15 Jan 2001 11:11:54
Message: <chrishuff-5A14A0.11131515012001@news.povray.org>
The texture on the basket needs a little more variation, and your wood 
texture looks fake, maybe if you used the IsoWood include file... ;-)

Looks nice, though rather painful to model...getting those little 
irregularities is a lot easier in real life. Maybe use a macro to 
randomly adjust size of the reeds and add a little imperfection to the 
overall shape of the basket (the eval_pattern(), eval_pigment(), and 
vwarp() functions of MegaPOV might help here)...if you won't be looking 
at it too closely, you may get away with separate parts for the bottom 
and sides, and reeds that intersect each other, but you might want to 
avoid those shortcuts just for "purist" reasons...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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