In article <3c7af94b@news.povray.org>,
"Michael Smith" <s64### [at] worldnetattnet> wrote:
> Take that photo I linked to - if POV-Ray ran the universe the water
> reflection would be various lighter shades of the *apparent* color
> of the water (blue) rather than the actual color (none) of the water.
No...you're artificially coloring the surface of the water. POV can't
read your mind...
> What I need to do is find a way to make POV-Ray mimic water
> reflections.
Have you tried using reflection instead? Or just very tight specular
highlights?
> I think any reflection type I use will take on the color of the
> imagemap. I wasjust wondering if there was any way to change
> this.
Reflection will only take the color of the pigment if you use
"reflect_metallic" (MegaPOV) or put "metallic" in the reflection {}
block (POV 3.5).
Water isn't usually done by making a blue, shiny texture...though if you
are doing the planet earth I guess you don't have a lot of choice. But
the highlights and reflections shouldn't be causing you problems...by
default, they do not take the color of the surface.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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