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In article <3A03B95C.D5C34F86@nigels.com>, nig### [at] nigelscom wrote:
> > However, a "POV-Library" that can emit POV-Script code would still be
> > very useful for other things: utilities, complex simulations or
> > calculations, etc. It just wouldn't be a good idea to use C++ as the
> > main scene description language.
>
> Yes indeed, and it could form a component of POV 4.
How? What I am talking about is a framework for manipulating objects in
C++ and outputing .pov files...nothing to do with POV-Ray itself. There
is no reason it couldn't be done now and used with POV-Ray 3.1...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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