POV-Ray : Newsgroups : povray.unofficial.patches : Bug: normal seen through material_map : Re: Bug: normal seen through material_map Server Time
1 Sep 2024 18:13:48 EDT (-0400)
  Re: Bug: normal seen through material_map  
From: Chris Huff
Date: 30 Dec 2000 15:09:09
Message: <chrishuff-535605.15103230122000@news.povray.org>
In article <3a4d3d6d@news.povray.org>, "Rune" <run### [at] inamecom> 
wrote:

> This is a strange bug; I don't know what it is. The scaling of one object
> with a material_map seems to modify the depth of the normal of another
> object seen through it.

Well, since you are using MegaPOV, a possible workaround would be: don't 
use material_map, use an ordinary texture_map with image_pattern.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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