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In article <3a4d3d6d@news.povray.org>, "Rune" <run### [at] iname com>
wrote:
> This is a strange bug; I don't know what it is. The scaling of one object
> with a material_map seems to modify the depth of the normal of another
> object seen through it.
Well, since you are using MegaPOV, a possible workaround would be: don't
use material_map, use an ordinary texture_map with image_pattern.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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