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In article <397BF542.F09F93D3@schunter.etc.tu-bs.de>,
chr### [at] gmxde wrote:
> The water is just taken from what i had, I agree about your points on
> that.
And one more thing: variable reflection.
> Radiosity is not my strong side :-) There is already one fill light
> in the scene.
The radiosity in MegaPOV doesn't need much tweaking for most
scenes...just copy-pasting the values from one of the sample scenes
often works.
> Yeah, i already thought about media, thats probably the only way to
> get the milky translucency of ice.
Maybe just adding greenish-blueish areas on the sides would work...or
make the sides partly transparent and fill it with a blue-green emitting
media.
> That's the problem with the crackle-texture, I not yet have any idea
> how to solve that (maybe I have to remove them by hand :-( )
Hmm, they wouldn't look so out of place if there was a bunch of small
ice chunks and slush around them...and don't forget that you could just
use CSG to remove them. Or you could output an image for the height
field and edit that.
> Right now, i use a heightfield, so that would be a problem, maybe i
> should change it to an isosurface, but that would no more allow
> manual changes.
Well, first, what do you mean by "manual changes"? I don't think there
is anything you can do with height fields that can't be done with
isosurfaces...
Anyway, it shouldn't be too hard to add your own ice floe. Just leave
the current ones where they are, and put one as a separate object in
front of the camera.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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