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In article <50o74ukkqp96oo8qhkmihqmkom7g04u7tu@4ax.com>,
W?odzimierz ABX Skiba <abx### [at] babilonorg> wrote:
> AFAIK parsing functions are not connected with rendering functions
> for objects, initializing functions for data etc. Have you checked
> this ?
Since POV 4.0 hasn't even been started yet, he would have some
difficulty doing so...
Keep in mind: POV 4.0 is supposed to be a rewrite from the ground up,
mainly to do the things he is talking about, reorganizing the code and
scene description language to a more sensible structure.
> Writing new parser without changing other stuff is
> IMO no more difficult than organizing MegaPOV by Nathan and/or
That used the existing parser.
> IMO no more difficult than adding shader by Vahour.
I think that used an existing parser, which he added to POV.
> Somehow Chris Huff started with new syntax.
I'm writing an entirely new interpreter, but I'm not writing a POV
patch...CSDL is a 3rd party utility, though it will be capable of
running command-line programs like POV-Ray and will have a scene
description library that can output POV script.
To integrate the language as tightly with the renderer as he is
suggesting would require a rewrite...which is probably why he is making
it a "POV4 design proposal".
Since the POV-Team isn't going to officially partcipate in these
discussion for a while, you shouldn't expect much there, but of course
that's no reason not to refine the ideas for when the time comes.
--
--
Christopher James Huff <chr### [at] maccom>
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