POV-Ray : Newsgroups : povray.programming : ATT: POV team and everyone - POV4 design proposal : Re: POV team and everyone - POV4 design proposal Server Time
28 Jul 2024 18:14:42 EDT (-0400)
  Re: POV team and everyone - POV4 design proposal  
From: Christopher James Huff
Date: 15 Jan 2002 11:22:17
Message: <chrishuff-4B2F9A.11231415012002@netplex.aussie.org>
In article <50o74ukkqp96oo8qhkmihqmkom7g04u7tu@4ax.com>,
 W?odzimierz ABX Skiba <abx### [at] babilonorg> wrote:

> AFAIK parsing functions are not connected with rendering functions 
> for objects, initializing functions for data etc. Have you checked 
> this ?

Since POV 4.0 hasn't even been started yet, he would have some 
difficulty doing so...
Keep in mind: POV 4.0 is supposed to be a rewrite from the ground up, 
mainly to do the things he is talking about, reorganizing the code and 
scene description language to a more sensible structure.


> Writing new parser without changing other stuff is
> IMO no more difficult than organizing MegaPOV by Nathan and/or

That used the existing parser.


> IMO no more difficult than adding shader by Vahour.

I think that used an existing parser, which he added to POV.


> Somehow Chris Huff started with new syntax.

I'm writing an entirely new interpreter, but I'm not writing a POV 
patch...CSDL is a 3rd party utility, though it will be capable of 
running command-line programs like POV-Ray and will have a scene 
description library that can output POV script.

To integrate the language as tightly with the renderer as he is 
suggesting would require a rewrite...which is probably why he is making 
it a "POV4 design proposal".
Since the POV-Team isn't going to officially partcipate in these 
discussion for a while, you shouldn't expect much there, but of course 
that's no reason not to refine the ideas for when the time comes.

-- 
 -- 
Christopher James Huff <chr### [at] maccom>


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