POV-Ray : Newsgroups : povray.binaries.images : T-13 Fisher Recon Starfighter : Re: T-13 Fisher Recon Starfighter Server Time
15 Aug 2024 02:28:14 EDT (-0400)
  Re: T-13 Fisher Recon Starfighter  
From: Christopher James Huff
Date: 17 Aug 2002 16:34:57
Message: <chrishuff-487110.15214617082002@netplex.aussie.org>
In article <3D5### [at] maccom>,
 Dawn McKnight <blu### [at] maccom> wrote:

> The usual way is to use an image map.  As long as the resolution of the 
> image map is higher than the resolution at which your image is rendered, 
> it'll look fine.

There is little relation between useable image_map resolutions and the 
render size, perspective and scaling could let you get away with very 
low-res maps or require much higher resolution.


> You could also create a simple design as CSG objects, and difference 
> them from your main object.  I've used this technique as well, and it 
> works fairly well.

An easier technique would be to use the object pattern to change the 
texture or create a new texture layer. For simple geometric designs, you 
could have the entire texture generated within POV, with no resolution 
worries.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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