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In article <3D5### [at] mac com>,
Dawn McKnight <blu### [at] mac com> wrote:
> The usual way is to use an image map. As long as the resolution of the
> image map is higher than the resolution at which your image is rendered,
> it'll look fine.
There is little relation between useable image_map resolutions and the
render size, perspective and scaling could let you get away with very
low-res maps or require much higher resolution.
> You could also create a simple design as CSG objects, and difference
> them from your main object. I've used this technique as well, and it
> works fairly well.
An easier technique would be to use the object pattern to change the
texture or create a new texture layer. For simple geometric designs, you
could have the entire texture generated within POV, with no resolution
worries.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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