POV-Ray : Newsgroups : povray.unofficial.patches : isosurface/function question : Re: isosurface/function question Server Time
1 Sep 2024 20:19:24 EDT (-0400)
  Re: isosurface/function question  
From: Chris Huff
Date: 10 Nov 2000 07:54:50
Message: <chrishuff-479557.07545610112000@news.povray.org>
In article <3a0b8584$1@news.povray.org>, Ken Cecka <cec### [at] homecom> 
wrote:

> I've played around with noise3d(), which is an alternate solution, 
> but noise3d() appears to be similar to the bozo pattern where points 
> which are close together are less random than those far apart, and I 
> am looking for a way to get random positioning independent of 
> proximity.

The noise3d() function is identical to bozo, spotted, and bumps, though 
using noise3d() is probably a bit faster than a pigment function with 
one of those patterns.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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