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In article <3a0b8584$1@news.povray.org>, Ken Cecka <cec### [at] home com>
wrote:
> I've played around with noise3d(), which is an alternate solution,
> but noise3d() appears to be similar to the bozo pattern where points
> which are close together are less random than those far apart, and I
> am looking for a way to get random positioning independent of
> proximity.
The noise3d() function is identical to bozo, spotted, and bumps, though
using noise3d() is probably a bit faster than a pigment function with
one of those patterns.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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