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In article <3A272605.9820D87D@ij.net>, Matt Giwer <jul### [at] ijnet>
wrote:
> But as to light, I am finding that problem in POV where effectively
> infinite light sources do not illuminate half a sphere. It is probably
> something in the pixel resolution issue. By that I mean the larger the
> rendering (4 million by 3 million pixels and up) the closer the dividing
> line gets to half and half light and dark.
Try using a more distant light(how distant *is* your light?) or the
parallel lights in MegaPOV.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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