|
|
In article <3C6C4F59.4E398A13@scifi-fantasy.com>,
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote:
> It seems to me I read somewhere that merges were faster...?!
If the object is transparent, using a merge will avoid the texture and
shadow computations for all the internal surfaces, and so can be faster
than a simple union. Normally, a union is faster though.
> Hmm too bad you can't put groups inside of CSGs, or I could
> do away with a lot of the CSGs I have...
How does a union not work for this?
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
Post a reply to this message
|
|