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In article <3C49ED2D.E6961A0E@scifi-fantasy.com>,
Tim Cook <tim### [at] scifi-fantasycom> wrote:
> That or something similar...make two layers of patterned materials
> close to each other but slightly misaligned...
> I've already managed to achieve anisotropic reflection by actually
> modelling the finish, so I wonder what other 'effects' I can do
> straight cheap-simulation of.
Details? I've done it by using averaged textures (I think Ron Parker
discovered this technique), with each texture identical except for the
normal...and a slower, older method used a very finely scaled normal and
high antialiasing.
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Christopher James Huff <chr### [at] maccom>
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