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In article <39c42a63@news.povray.org>, "Greg M. Johnson"
<"gregj;-)56590\""@aol.c;-)om> wrote:
> Thanks, I was hoping for a procedural city, infinite in size, which would
> enable me to have it buzzing with ships dodging the buildings, etc.
You could do something like that with using the noise3d() function to
determine the height of the buildings, and generating buildings as
needed.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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