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In article <3b166b10@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> It should scale so that if you, for example, scale the object to be
> twice as wide on screen...
What about scaling it to be half as deep? Or 10 times as long as it was?
If this is ever done, it should be as an option, probably with several
methods...greatest/smallest scale component, average scale component,
etc...otherwise, you will end up with some kind of direction-dependant
density...a neat idea, but not a good behavior for transformations in my
opinion.
--
Christopher James Huff - chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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