POV-Ray : Newsgroups : povray.unofficial.patches : Trouble with particle_system : Re: Trouble with particle_system Server Time
2 Sep 2024 02:13:16 EDT (-0400)
  Re: Trouble with particle_system  
From: Chris Huff
Date: 17 Jul 2000 10:33:11
Message: <chrishuff-388C6F.09334117072000@news.povray.org>
In article <3972a489@news.povray.org>, "GrimDude" 
<vos### [at] yahoocom> wrote:

> I have this same problem. I always assumed it was the AMD chip I'm 
> using, versus Intel. That is to say, I get this with any build of 
> MegaPatch. I never see it with the official Pov, but most of the 
> animations I do use MP syntax. I also get it following repeated 
> renderings of simple scenes using radiosity (render, make changes, 
> render, make changes, lather-rinse-repeat).
> The computer simply stops rendering, makes glacial progress on a scene it
> just rendered quickly, or crashes to the desktop altogether.

I have had trouble with the "glacial slowness" you mentioned...it occurs 
with the plain MegaPOV too? I usually have to quit and start up 
MegaPOVPlus again. Sometimes it is *very* tenacious, and just won't 
leave. Gremlins? :-)
I think it may be a problem with bounding...maybe some variable doesn't 
get initialized and starts up with random values. I got a similar 
slowdown by completely turning off bounding, but that may be 
cooincidence.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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