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In article <Xns### [at] 204213191226>,
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> Maybe isosurface using only one clip() in it's pattern ?
It'd either be so fast it wouldn't matter or the clip would take such a
small fraction of total evaluation time you wouldn't notice a difference.
You really seem to have no idea how optimization is done...you optimize
slow parts, not simple parts. The clip() function is likely to take only
a very tiny amount of total rendering time, and then in only a small
percentage of scenes. It would be a waste of time to implement it
internally, the time would be better spent with other optimizations,
maybe something like allowing inlining of functions, where POV would
expand a clip() call to the min/max() calls. Or more powerful macros.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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