POV-Ray : Newsgroups : povray.unofficial.patches : Major bug in MegaPOV Plus? : Re: Major bug in MegaPOV Plus? Server Time
2 Sep 2024 10:15:33 EDT (-0400)
  Re: Major bug in MegaPOV Plus?  
From: Chris Huff
Date: 8 Sep 2000 17:01:46
Message: <chrishuff-383F5B.16033308092000@news.povray.org>
In article <39b91926@news.povray.org>, "Thorsten Froehlich" 
<tho### [at] trfde> wrote:

> Hmm, sounds like reinventing the wheel to me ;-)

Exactly.


> The thing is once you have done it two or three times it gets really 
> boring writing the same code over and over again and it distracts 
> from the fun part of programming and especially it distracts from the 
> actual problem you want to solve.

That is fine, but at the moment, I want to have a grasp of how they 
work. I can imagine programmers taught to always use the STL 
encountering a simple doubly linked list in someone else's code and 
being completely baffled by it...I want to understand the tools I use, 
and how to implement them myself if necessary. For example: a game 
project with extremely severe speed requirements, developing for 
platforms where the STL isn't useable, writing in other languages which 
I may learn in the future, etc. Especially that last one...I don't 
expect C++ and STL to last forever, knowledge of algorithms is portable, 
knowledge of the STL is not.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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