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In article <398EA5FD.F40F2F5C@xlstudio.com>, gemelli david
<d.g### [at] xlstudiocom> wrote:
> This week-end, I tried MegaPOV radiosity and reflection blur.
> I made a scene with no light source and only one object with ambient
> (the white 'sky sphere' has ambient 1, anything else has ambient 0).
A white sky with ambient 1 seems pretty bright...unless you are trying
to get a completely overcast sky. I would try using a pattern to make
part of the sky much brighter than the rest(like a sun).
> Some questions:
> - what are the finish features that only interacts with 'true' light ? I
> tried metallic but I didn't see any difference.
All finish features interact with radiosity. The "metallic" modifier
only affects the color of highlights though...it isn't surprising you
didn't see a difference. The diffuse keyword affects the amount
lighting(both radiosity and direct, from light sources) affects the
color. Ambient affects the amount of light inherently in the
texture...if you are using radiosity, this should be 0 for non-glowing
objects. In MegaPOV, reflect_metallic makes reflections take on the
color of the surface, this is more realistic than the default
reflection. This could greatly affect some scenes, but others might show
little difference.
> - when using low quality rendering, the brightness is false (lower than
> the high quality one) must I change brightness to correct it ? what
> radiosity parameter is involved ? I'm using:
As mentioned, this is because of the higher recursion. High recursion
levels give more realistic results...but the extra bounces could make
your scene a different brightness than you expected.
I don't understand the parameters very well yet, though. You might try
using a white background or sky_sphere instead of a sphere...I think
part of it might be additional radiosity samples brightening the sky.
Since the sky is an object, radiosity is calculated for it...and most of
those samples will hit the sky. Setting the "diffuse" of the sky to 0
might also help.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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