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In article <3AA4BB0D.FA54A566@gmx.de>, Christoph Hormann
<chr### [at] gmx de> wrote:
> 3d graphic cards work completely different. First they only use rastered
> 2d textures, second they all use scanline rendering techniques.
Actually, some are capable of using 3D raster images...
> BTW, Chris Huff's new blur method in fact does something like 3d
> rastering and interpolation, different interpolation methods like
> linear and cubic would proably be a useful feature.
I originally planned that, but I'm not so sure any more...I think I can
get away with an extension of linear interpolation. That, and sampling
the created voxels within their area, not just at their centers.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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