POV-Ray : Newsgroups : povray.binaries.images : Smoothly Blurred Patterns - blur2.jpeg (1/1) : Re: Smoothly Blurred Patterns - blur2.jpeg (1/1) Server Time
19 Aug 2024 02:22:44 EDT (-0400)
  Re: Smoothly Blurred Patterns - blur2.jpeg (1/1)  
From: Chris Huff
Date: 6 Mar 2001 19:51:30
Message: <chrishuff-36A751.19475806032001@news.povray.org>
In article <3AA4BB0D.FA54A566@gmx.de>, Christoph Hormann 
<chr### [at] gmxde> wrote:

> 3d graphic cards work completely different.  First they only use rastered
> 2d textures, second they all use scanline rendering techniques.  

Actually, some are capable of using 3D raster images...


> BTW, Chris Huff's new blur method in fact does something like 3d 
> rastering and interpolation, different interpolation methods like 
> linear and cubic would proably be a useful feature.  

I originally planned that, but I'm not so sure any more...I think I can 
get away with an extension of linear interpolation. That, and sampling 
the created voxels within their area, not just at their centers.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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